
Recently, we published our massive interview with head of Microsoft Flight Simulator Jorg Neumann, who provided a lot of new info about the present and future of the sim. There will be news soon about gliders: a partner has been found to work on that, and they should be revealed with the next developer Q&A. Discrepancies with METAR will be solved by the end of the year, but improvements will continue in 2022 with a roadmap that, according to Neumann, will “blow people away.” Work is being done with MeteoBlue to improve live weather. We also hear that the United States will get another update next year since new and better data has been found after the world update that already upgraded the country at the end of 2020. Of course, keyboard and mouse will be supported natively. The Xbox version of the game will include a brand new way to interact with the cockpit with the controller. There will also be free content including the awesome A32NX by FlyByWire. Third-party developers have no obligation to support Xbox and can opt-out, but Neumann is confident that most will make their products available.Īll add-ons by Microsoft support cross-purchase on all platforms. All the content made by Microsoft will be available on all platforms. The marketplace on Xbox will be the same. Neumann is quite confident that it’ll work out. Speaking of the Xbox One, Microsoft is working on making the simulator run on the older console via Xcloud.


The Xbox Series X will render the simulator in 4K resolution, while the Xbox Series S will render it in 1080p.Ī phsyical disk for Xbox will be available only for the standard version of the game. While flying over Paris on the Airbus A320, Wloch sees about 35-40 FPS (which is the low-end), while when flying over Bordeaux, the framerate can go as high as 60. Cross-play and cross-save are supported.įramerate for the Xbox Series X|S version will be locked at 30 FPS on regular TVs, while sets that support variable frame rate will be able to take advantage of that feature.įramerate is about the same on the two consoles and depends on where you’re flying and what you’re doing. It won’t happen, but the build will be tested on PC alongside the performance updates mentioned above over the next few days.Įxactly the same content that has been announced for the Xbox version will also come to PC, so the build is identical. We finally get a final word on the possibility of a public Xbox beta. Incidentally, all these improvements were done on PC without the implementation of DirectX 12, which is still in the works.
